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How to interface an I2S microphone with Beaglebone Black(BBB)

10 minutes, 23 seconds read

 I have been writing a large variety of computer programs since a long time, but there was this question, the answer to which was elusive for a long time.

  • How are they converted to binary data, and how is that interpreted by my computer?
  • How do we create devices, and how do they work?

My fascination started with a smart wall clock (http://ingrein.com) that I thought was a very cool gadget to have at home. I wanted to build something like that on my own, but didn’t had know how. So I started on a journey to learn embedded systems and their functioning.

I moved from Arduino to Raspberry Pi, and then to RedBear Duo, learning new things at every step. And then finally came BeagleBone Black. I had always wondered how Linux kernel works, is it something that I can compile on my own, and execute? I have been trying to solve this problem for so long and I want to thank Pavel Botev for helping me out on this.

BeagleBone Black (BBB) comes with a TI processor AM3358. So in order to build Linux kernel for this board, you will need TI SDK that can be downloaded at http://www.ti.com/tool/PROCESSOR-SDK-AM335X.

You will need to download and install the binary (Linux Processor SDK for AM335x) from the link above. Help on installation is available here — http://software-dl.ti.com/processor-sdk-linux/esd/docs/latest/linux/index.html.

There are two distinct steps in the installation of SDK. First setting the execute permission on the SDK bin file, and second to execute it.

$ chmod +x ./ti-processor-sdk-linux-[platformName]-evm-xx.xx.xx.xx-Linux-x86-Install.bin
$ ./ti-processor-sdk-linux-[platformName]-evm-xx.xx.xx.xx-Linux-x86-Install.bin

Once the TI Processor SDK is installed, you will find the following file structure in the install location.

 

This SDK contains both the Linux kernel, and the Root File System, and other cross compile binaries (compiler) to compile the kernel. Assuming ti-processor-sdk-home is the SDK install location, you will find the kernel files at

<ti-processor-sdk-home>/board-support/linux-4.9.69+gitAUTOINC+xxxx (The exact version may vary depending on the version of the processor SDK)

and the RFS at

<ti-processor-sdk-home>/filesystem

You can copy these to separate folders so you always have the original SDK copy. In case anything goes wrong, and you want to restart from beginning, you have the kernel, and RFS that you can copy again from the Processor SDK.

Lets assume you copied the kernel files to location ~/linux-4.9.69, and changed your current directory to where you copied the kernel.

$ cd ~/linux-4.9.69

Before you compile the kernel, we must prepare the kernel by telling what is the board that we want to compile the kernel for? In other words you define the configuration by selecting appropriate defconfig file. For BeagleBone Black, we need to use “tisdk_am335x-evm_defconfig”. All config files are present in arch/arm/configs folder.

Command for setting this configuration is

$ make ARCH=arm CROSS_COMPILE=<ti-processor-sdk-home>/linux-devkit/sysroots/x86_64-arago-linux/usr/bin/arm-linux-gnueabihf- tisdk_am335x-evm_defconfig

Please note the space between “arm-linux-gnueabihf-” and “tisdk_am335x-evm_defconfig” in the above command.

You may want to configure your linux distribution further by informing the compiler what all files/modules should be included for compilation. “menuconfig” is the target for this configuration, and the full command to run menuconfig is below.

But before you run menuconfig target, there is one more step. We need to tell menuconfig what all options should be shown in menuconfig, and how. Though most of the settings are good by default, we need to do one change in the kernel

$ vi ti-processor-sdk-home/board-support/linux-4.9.69+gitAUTOINC+xxxx/sound/soc/codecs/Kconfig

Find line

config SND_SOC_PCM5102A
       tristate

And replace it with

config SND_SOC_PCM5102A
       tristate "Texas Instruments PCM5102a Dummy Codec Driver"

The above line “Texas Instruments PCM5102a Dummy Codec Driver” helps you identify the codec in the menuconfig stage.

Finally run “menuconfig” target with the following command.

$ make ARCH=arm CROSS_COMPILE=<ti-processor-sdk-home>/linux-devkit/sysroots/x86_64-arago-linux/usr/bin/arm-linux-gnueabihf- menuconfig

Please note again that menuconfig is the target name, and the value for CROSS_COMPILE flag ends with a hyphen as “arm-linux-gnueabihf-”. There should be space between “arm-linux-gnueabihf-” and “menuconfig”.

Running “menuconfig” target opens up a menu through which you can select which modules you would like to be compiled in-line, i.e. along with rest of kernel code, and which ones to be compiled, and included as modules. Mark module PCM5102a to be inline compiled along with other kernel files.

Now in order to compile the Linux Kernel, you have the kernel source files, and the cross compile binaries needed to compile the source. Compile the kernel using

$ cd ~/linux-4.9.69
$ make ARCH=arm CROSS_COMPILE=<ti-processor-sdk-home>/linux-devkit/sysroots/x86_64-arago-linux/usr/bin/arm-linux-gnueabihf- uImage LOADADDR=0x80008000 -j4

The above command compiles the kernel and keeps the image at arch/arm/boot/uImage. You can copy this image and flash it to the board, or transfer it via tftp. I shall explain the process of using tftp later.

The device tree source files are present in linux-4.9.69/arch/arm/boot/dts folder in the kernel. The device tree is the code that tells the kernel what all hardware is available on the board, and how is it configured.

Before we compile the device tree, we need to know which device tree we will be using. As this experiment is about BBB, it is obvious that BeagleBone’s device tree should be used. It is present as linux-4.9.69/arch/arm/boot/dts/am335x-boneblack.dts.

But we want to interface an I2S mems microphone (SPH0645LM4H, https://www.adafruit.com/product/3421) with BBB, we will need to tell the device tree of its presence, and its configuration. We will include all microphone related configuration in a separate DTSI file (include file, which can be included in the parent device tree source).

$ vi am335x-boneblack-pcm5102a.dtsi

The content of this include file is as below

/*
* Copyright(C) 2016 Texas Instruments Incorporated- http://www.ti.com/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
&am33xx_pinmux {
 mcasp1_pins: mcasp1_pins{
  pinctrl-single,pins = <
   /* sink must enable receivers */
   AM33XX_IOPAD(0x9a0, PIN_INPUT_PULLDOWN | MUX_MODE3) /* P9_42 mcasp1_aclkx - bit clock */
   AM33XX_IOPAD(0x9a4, PIN_INPUT_PULLDOWN | MUX_MODE3) /* P9_27 mcasp1_fsx - frame sync */
   AM33XX_IOPAD(0x9a8, PIN_INPUT_PULLDOWN | MUX_MODE3) /* P9_41 mcasp1_axr0 - i2s input */
  >;
 };
};
&mcasp1 {
 #sound-dai-cells = <0>;
 pinctrl-names = "default";
 pinctrl-0 = <&mcasp1_pins>;
 status = "okay";
 op-mode = <0>; /* MCASP_IIS_MODE */
 tdm-slots = <2>;
 num-serializer = <4>;
 serial-dir = < /* 1 TX 2 RX 0 unused */
  2 1 0 0
 >;
 rx-num-evt = <32>;
 tx-num-evt = <32>;
};
/ {
 pcm5102a: pcm5102a {
  #sound-dai-cells = <0>;
  compatible = "ti,pcm5102a";
  status = "okay";
 };
clk_mcasp1_fixed: clk_mcasp1_fixed {
  #clock-cells = <0>;
  compatible = "fixed-clock";
  clock-frequency = <24576000>;
 };
clk_mcasp1: clk_mcasp1 {
  #clock-cells = <0>;
  compatible = "gpio-gate-clock";
  clocks = <&clk_mcasp1_fixed>;
  enable-gpios = <&gpio1 27 0>; /* BeagleBone Black Clk enable on GPIO1_27 */
 };
sound1:sound@1 {
  compatible = "simple-audio-card";
  simple-audio-card,name = "PCM5102a";
  simple-audio-card,format = "i2s";
  simple-audio-card,bitclock-master = <&sound1_master>;
  simple-audio-card,frame-master = <&sound1_master>;
  simple-audio-card,bitclock-inversion;
sound1_master: simple-audio-card,cpu {
   sound-dai = <&mcasp1>;
   system-clock-direction = "out";
   system-clock-frequency = <24576000>;
   clocks = <&clk_mcasp1>;
  };
  
  simple-audio-card,codec{
   sound-dai = <&pcm5102a>;
   #sound-dai-cells = <0>;
  };
 };
};

Now we need to include this “am335x-boneblack-pcm5102a.dtsi” file in “am335x-boneblack.dts”. Just add this line at the end of “am335x-boneblack.dts”.

#include "am335x-boneblack-pcm5102a.dtsi"

The device tree can be compiled using

$ cd ~/linux-4.9.69 
$ make ARCH=arm CROSS_COMPILE=<ti-processor-sdk-home>/linux-devkit/sysroots/x86_64-arago-linux/usr/bin/arm-linux-gnueabihf- dtbs

The above command will result in a device tree binary within arch/arm/boot/dts/ folder. The file is named am335x-boneblack.dtb

Lets now talk about how the MEMS microphone should be wired up. We can focus only on the BeagleBone column of the image below.

 
 

Booting the BBB

Now that all configuration is setup, we should march ahead with booting of your BBB. But wait, what you have is a kernel image (uImage) and a device tree binary (am335x-boneblack.dtb). But how do we send these to our BBB?

Instead of flashing the kernel, device tree, and the RFS to an SD card, and then putting the SD card to BBB, we will makes these available to BBB directly from the host computer via TFTP (for uImage, & DTB) and NFS (for RFS).

TFTP

We will use TFTP to provide the kernel image, and DTB to the BBB. Go ahead and install TFTP on your host computer.

sudo apt-get install tftpd-hpa

Now let us configure TFTP and tell it the location of the files we need to transfer to the BBB. TFTP configuration files is present as/etc/default/tftpd-hpa. Example configuration is below

# /etc/default/tftpd-hpa
TFTP_USERNAME="tftp"
TFTP_DIRECTORY="/home/parag/linux-4.9.69/arch/arm/boot"
TFTP_ADDRESS=":69"
TFTP_OPTIONS="--secure --create"

The above configuration makes “/home/parag/linux-4.9.69/arch/arm/boot” as TFTP_DIRECTORY, which is the default directory where tftp looks for files that it can transfer. TFTP is not known to work very well with nested directories, so we must ensure that both files (uImage, and DTB) are available in this directory.

As uImage is created in above directory itself, so its not a problem, and TFTP can easily transfer it. However DTB is formed within boot/dts. We can create a symbolic link in the boot itself, and make it point to DTB file present in dts directory to make it work.

ln -s dts/am335x-boneblack.dtb am335x-boneblack.dtb

Sharing RFS (Root File System) over NFS (Network File System)

RFS or the Root File System contains binaries that you typically see in any linux distribution. RFS is made available by TI SDK as indicated early in this article. You can just copy those files from SDK, and keep it at a desired location from where you can share them over network via NFS.

NFS server can be installed on ubuntu host computer with the following commands

sudo apt-get update
sudo apt-get install nfs-kernel-server

Once NFS is installed, you can proceed with its configuration. Edit /etc/exports

sudo vim /etc/exports

You can configure the above file with the following setting

/home/parag/bbone/rootfs        *(rw,sync,no_root_squash,no_subtree_check)

Note, I have kept my RFS files in /home/parag/bbone/rootfs. You change this setting depending upon where you have copied the RFS files to.

Finally, booting the BBB!!

After all this hard work, its time to see the magic. Connect BBB with LAN cable, and connect it to the same network as your host computer.

Power up the BBB. Assuming you have minicom or any other serial monitor set up, you should be able to see the uboot logs. Immediately press space key so the bootloader (uboot) does not boot the kernel available in BBB, but stops for further commands. Type commands as below to help BBB connect to the network.

>setenv autoload no
>setenv serverip 192.168.1.101 
>setenv gatewayip 192.168.1.1
>dhcp

I have used 192.168.1.101 as IP of my host computer, and 192.168.1.1 as the gateway. You will need to choose these according to your setup. Finally dhcp command will help BBB to be allocated an IP address from your router.

If everything goes on file, you will see output from BBB uboot that an IP has been assigned. Next command as follows

>tftpboot 0x80F80000 am335x-boneblack.dtb && tftpboot 0x80007FC0 uImage

The above command instructs u-boot to download the device tree image from the serverip instructed earlier, and copy the same to address 0x80F80000 in RAM. Kernel uImage is also downloaded from the host serverip and copied to 0x80007FC0.

Boot, finally!!

The last two commands to start the boot process are as below

>setenv bootargs console=ttyO0,115200n8 noinitrd rw ip=dhcp root=/dev/nfs nfsroot=192.168.1.101:/home/parag/bbone/rootfs nfsrootdebug earlyprintk
>bootm 0x80007FC0 - 0x80F80000

The first command above sets up the bootargs. Change the setting as per your environment. The last command starts the boot process.

Soon you should see the kernel boot to complete, and a login prompt to appear. Login using root as user. No password should be needed.

Unexpected Signal on P9_41 :(

Now you will find (on your oscilloscope) that the moment you boot the kernel, you start getting a signal (square wave) on the data pin (P9–41). Ideally there should be no signal on the data pin till you start recording using the “arecord” command.

Here is the link to get the zoom version for this image below.

You would notice there is pinmux settings for clkout2 (mode 3) for Pin P9_41A which is the data pin. We need to disable this setting so that data pin receives only the data we record from microphone, and not from any other source.

The above observation is because of a configuration in the am335x-bone-common.dtsi (a file included in am335x-boneblack.dts).

&am335x_pinmux{
pinctrl-names = "default"
pinctrl-0 = <&clkout2_pins>

It is this line `pinctrl-0 = <&clkout2_pins>` that causes the signals on data pin. We need to comment this out like below.

&am335x_pinmux{
pinctrl-names = "default"
/*pinctrl-0 = <&clkout2_pins>*/

After this above change, we need to build again the device tree, and reboot the kernel. The data pin should not have any signal now till we start recording with the command.

$ arecord -Dhw:1,0 -f S32_LE -t wav -c 1 -d 60 -vvv /tmp/audio.wav

The above command shall start recording mono sound (single channel) at /tmp/audio.wav. The above command’s -D flag (-Dhw:1,0) assumes your PCM5102a sound card is listed at index 1. This index can be confirmed by listing down all cards and seeing the output of the command below

$ arecord -l

If you found this article helpful, let me know in the comment section below.


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Design Systems: Building and Maintaining Consistent UI/UX

In the world of product design, consistency is the cornerstone of delivering a seamless user experience. As digital products evolve and scale, the challenge of maintaining design consistency across multiple platforms, teams, and touchpoints becomes more complex. This is where design systems come in. A design system is a comprehensive set of guidelines, components, and tools that help designers and developers create a consistent and cohesive user interface (UI) and user experience (UX). From a designer’s perspective, building and maintaining a design system requires a strategic approach to ensure scalability, flexibility, and alignment with business goals.

Why Design Systems Matter?

Design systems are more than just style guides or pattern libraries. They offer a unified language for design and development, bridging the gap between creativity and functionality. Here are a few reasons why they are critical:

  1. Consistency Across Products

      One of the primary goals of a design system is to ensure uniformity across different platforms and devices. When users interact with a product, whether on a website or a mobile app, they expect a consistent experience. A well-implemented design system ensures that visual elements, interactions, and behaviors are aligned, offering a familiar and intuitive experience for users.

2. Faster Iteration

      With a design system in place, teams can reuse components and patterns rather than reinventing the wheel for each new feature. This speeds up the design and development process, allowing teams to focus on solving new problems instead of reworking existing designs. For designers, it means less time spent on repetitive tasks and more time dedicated to innovation.

3. Scalability

     As products grow and new features are added, maintaining a coherent UI/UX without a design system can become chaotic. A design system provides a scalable framework, enabling teams to add new elements or modules without compromising the overall consistency of the product.

4. Improved Collaboration

      A design system fosters collaboration between designers, developers, and other stakeholders by providing a shared language and reference point. This ensures that design decisions are communicated effectively, reducing friction and misunderstandings between teams.

Building a Design System: A Designer’s Perspective

Designing a system from scratch can seem like a daunting task, but with a clear roadmap and understanding of core principles, it becomes a powerful tool for creating scalable and user-centered products.

1. Define the Core Principles

Before diving into visual components, it’s essential to establish the core principles of your design system. These principles serve as the foundation and guide decision-making throughout the process. Ask yourself:

• What are the key values of your brand?

• How should the design reflect the needs and emotions of users?

• What goals are you trying to achieve with your design system (e.g., accessibility, flexibility, innovation)?

   For instance, if accessibility is a top priority, you’ll need to ensure that your design system accommodates users with different abilities, by providing color contrast guidelines, clear typographic hierarchies, and accessible components.

2. Create a Unified Visual Language

Once the principles are established, the next step is creating a cohesive visual language. This includes defining elements such as:

Color Palette: A well-structured color palette ensures harmony across different UI components. It’s crucial to include primary, secondary, and accent colors, along with usage guidelines to avoid inconsistency.

Typography: Define a typography system that establishes hierarchies and clarity, including font styles, sizes, line heights, and spacing. Consistent typography helps users navigate content effortlessly.

Spacing and Grids: An established grid system ensures a balanced layout and harmony between different UI elements. Proper spacing guidelines prevent crowded or misaligned components.

Iconography and Illustrations: Design guidelines for icons and illustrations help maintain visual consistency. Icons should follow a standard style (outlined, filled) and size, ensuring they align with the overall visual language.

(I

Iconography and Illustrations: Design guidelines for icons and illustrations help maintain visual consistency. Icons should follow a standard style (outlined, filled) and size, ensuring they align with the overall visual language.

Image Source: https://designerup.co/blog/10-best-design-systems-and-how-to-learn-and-steal-from-them/)

3. Design Reusable Components

A design system is incomplete without reusable UI components. These components include buttons, forms, modals, and navigation elements that can be used across various features and pages. Each component should be:

Modular: Components should be flexible and adaptable for different contexts. For example, a button should have variations for different states (hover, active, disabled) and types (primary, secondary, destructive).

Documented: Each component needs comprehensive documentation that explains how it should be used, its variants, and the rules governing its application. This ensures consistency when different team members use the same component.

4. Implement Accessibility Guidelines

Accessibility should be at the forefront of every design system. As a designer, consider:

Color Contrast: Ensure sufficient contrast between text and background for readability.

Keyboard Navigation: Ensure that interactive components are navigable via keyboard for users who rely on keyboard shortcuts.

Responsive Design: Components should be responsive, adapting seamlessly across different screen sizes and devices.

Assistive Technologies: Design components should be compatible with screen readers and other assistive technologies to provide an inclusive experience.

Maintaining a Design System: Evolving with the Product

Once a design system is in place, the work doesn’t stop there. Maintaining it requires ongoing effort as the product evolves and new design challenges emerge. Here’s how designers can ensure the design system remains relevant and effective:

1. Regular Audits and Updates

A design system should be treated as a living document that evolves with the product. Regular audits are necessary to identify outdated or unused components. Designers should collaborate with developers to ensure new features are aligned with the existing design system, and updates should be documented to avoid fragmentation.

2. Version Control and Documentation

Version control is essential for keeping track of changes in the design system. Documenting why and how changes are made ensures that the design system grows in an organized manner. It also helps onboard new team members quickly, as they can reference updated guidelines.

3. Foster Collaboration Across Teams

Designers need to maintain an open line of communication with developers and other teams using the design system. Tools like Figma, Sketch, and Zeplin allow designers to share components and guidelines in real-time, fostering collaboration and ensuring that everyone is aligned.

Some well-known examples of design systems that have set benchmarks in the industry:

1. Google Material Design

  • URL: Material Design
  • Overview: Google’s Material Design is one of the most comprehensive design systems available. It provides guidelines on how to create visual, motion, and interaction design across platforms and devices. Material Design is known for its grid-based layouts, responsive animations, and depth effects like shadows and lighting.
  • Features:
    • Comprehensive color palettes, typography, and iconography.
    • Extensive component library (buttons, cards, etc.).
    • Customizable UI components for both web and mobile applications.

2. Salesforce Lightning Design System

  • URL: Salesforce Lightning
  • Overview: Salesforce’s Lightning Design System provides a comprehensive library of UI components and resources to help build applications on the Salesforce platform. It ensures a consistent experience across Salesforce products and enables developers to create custom apps easily.
  • Features:
    • Ready-to-use components, design tokens, and code snippets.
    • Comprehensive accessibility guidelines to ensure inclusivity.
    • Detailed documentation for developers to integrate components into Salesforce applications.

3. Microsoft Fluent Design System

  • URL: Fluent Design
  • Overview: Fluent Design is Microsoft’s design system, created to provide an engaging and scalable UI across all Microsoft products. It is heavily focused on interaction, animation, and motion while ensuring accessibility across various device ecosystems.
  • Features:
    • Focus on depth, motion, and light to create modern and interactive UIs.
    • Cross-platform components supporting web, desktop, and mobile applications.
    • Accessible components with detailed guidelines for developers.

Conclusion

Building and maintaining a design system is an investment that pays off in the long run. It ensures consistency across your product, improves collaboration between teams, and allows for faster iteration and scalability. For designers, a design system is more than a collection of reusable components — it’s a framework that enables you to create user-centric products with confidence and clarity. By embracing modularity, documentation, and accessibility, you’ll ensure that your design system remains a valuable asset as your product grows.

About the Author:

Shristi is a creative professional with a passion for visual storytelling. She recently transitioned from the world of video and motion graphics to the exciting field of product design at Mantra Labs. When she’s not designing, she enjoys watching movies, traveling, and sharing her experiences through vlogs.

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