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Me vs Client – My Very first Client Meeting

By :
4 minutes read

Remember the feeling that comes when you think you wrote all the right answers in the exam but when you are handed the mark sheet and you barely passed?

I am sure most of us have gone through that. 

Well, I experienced almost the same feeling in my early days at Mantra Labs.

I had gotten assigned to a new project and was super duper grateful for this big responsibility. I dived right into it and wanted to do all of it on my own. I really thought I did everything perfectly. 

We know what is said about perfection, it is difficult to achieve. 

“In design, there is no perfection, there is just iteration.” (Design Gyaan 001 )

This is exactly what I said to myself when I failed. (Big words)

My client was this really big organization. I was working till the very last minute for the first meeting and thought to give it my best.

I joined the call with all my designs and just assumed all my work and efforts would be well appreciated.

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BIG FAIL

The 2 words that best fit the first client meeting. It was everything I had not anticipated. 

There were almost 15 top management people present from their end. 

(Nervous alert – the feeling you get when you see the exam paper and know nothing). 

I suddenly realized I was not clear on how to introduce my concept and present my design. All the keywords in my brain seemed to have gone on vacation at that moment. 

(That’s how I wrote my exam answers. Not just me, most of us did.) 

Also, it wasn’t all my unpreparedness and nervousness that led to the downfall of that meeting. They had a very direct approach and their feedback was also not very clear.

I came out of the call almost in tears and was extremely put off.

UPSET

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That was the emotion I felt after it and thought I wasn’t ready for this big transition. Felt even worse thinking that all my hard work was for nothing.

The next day I got back to work. With the help of my managers, we changed our strategy for approaching the project. We did a brainstorming (whiteboarding) session with not just the design team, but also with project managers, marketing, and the business team. We scrapped all of our old designs and came up with 3 unique design ideas and iterated on these. 

I aligned the design process to match the client’s requirements and my company’s standards and prepared for the next meeting.

BIG PROGRESS

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Changing the strategy played into our hands and we were more confident with our new versions of designs. I understood where I faulted earlier and prepared for my meeting before. I made a small set of key pointers that helped me drive the conversation and explain my designs easily. 

“Always make notes before the exam for revision” (Design Gyaan 002 )

In the next meeting, the clients realized I had understood the assignment and we had a more fruitful discussion. We showed them our designs with the new strategies implemented and they reciprocated positively. We cracked the design pitch meeting in the second call and had a path to move forward.

I walked out of the second meeting with a big smile on my face. (It was like getting straight A’s)

I did realize the places where I was lacking and needed to work on and since then I have started to maintain all these as part of my practice.

NOW FOR THE …..REPORT CARD

1. Agenda: Innovate and not just design

All the research, competitor study, beautiful elements, and trending UI styles didn’t work. While approaching a project it’s the innovation behind it that stands out and makes it work and not the research combined with beautiful design. New ideas don’t exist, until you come up with one.

2. Notebook: Writing in a notebook helps.

The old-fashioned pen-paper approach is key. Writing down keywords for your design that will help you in explaining your audience about it will make it easier for you. It helps you put all your thoughts in place and you won’t miss out on the important things you need to convey. Also, don’t make the mistake of doing this in your Notes app on the laptop because mostly you will be sharing your screen. 

3. Pointers: Prioritise Goals

Make a list of all the tasks in your bucket and choose the top 5 tasks to complete. For that particular day, you can prioritize 3 tasks, one simple, one major requirement, and one that interests you. Do the simple one first and this will help you check one off and give you a sense of accomplishment. Then take up the major one and then the last one. You would have completed a major task and also be happy at the end of the day with doing the one that interests you.

4. Subject knowledge: Know your tool properly to be the best!

I learnt greatly more about the tool Adobe XD and its features while working on the design pitch. I learned how to organize my files to make the workflow efficient. Also, I learned more about how to present my design screens. 

5. Co-curricular:

Don’t forget to charge your laptop before any important call and to keep the charger handy. Also, close all your Google chrome tabs, you don’t want them to peak at your mess. Another interesting thing is to try to document your design progress. I maintained this in the Miro board application. This has helped me to view my progression from the first design and see how much I have improved.

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PASSED…

About the Author:

Diya is an architect turned UI/UX Designer, currently working at Mantra Labs. She values designing experiences for both physical and digital spaces.

Want to know more about designing?

Read our blog: Designing for Web 3.0

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Design Systems: Building and Maintaining Consistent UI/UX

In the world of product design, consistency is the cornerstone of delivering a seamless user experience. As digital products evolve and scale, the challenge of maintaining design consistency across multiple platforms, teams, and touchpoints becomes more complex. This is where design systems come in. A design system is a comprehensive set of guidelines, components, and tools that help designers and developers create a consistent and cohesive user interface (UI) and user experience (UX). From a designer’s perspective, building and maintaining a design system requires a strategic approach to ensure scalability, flexibility, and alignment with business goals.

Why Design Systems Matter?

Design systems are more than just style guides or pattern libraries. They offer a unified language for design and development, bridging the gap between creativity and functionality. Here are a few reasons why they are critical:

  1. Consistency Across Products

      One of the primary goals of a design system is to ensure uniformity across different platforms and devices. When users interact with a product, whether on a website or a mobile app, they expect a consistent experience. A well-implemented design system ensures that visual elements, interactions, and behaviors are aligned, offering a familiar and intuitive experience for users.

2. Faster Iteration

      With a design system in place, teams can reuse components and patterns rather than reinventing the wheel for each new feature. This speeds up the design and development process, allowing teams to focus on solving new problems instead of reworking existing designs. For designers, it means less time spent on repetitive tasks and more time dedicated to innovation.

3. Scalability

     As products grow and new features are added, maintaining a coherent UI/UX without a design system can become chaotic. A design system provides a scalable framework, enabling teams to add new elements or modules without compromising the overall consistency of the product.

4. Improved Collaboration

      A design system fosters collaboration between designers, developers, and other stakeholders by providing a shared language and reference point. This ensures that design decisions are communicated effectively, reducing friction and misunderstandings between teams.

Building a Design System: A Designer’s Perspective

Designing a system from scratch can seem like a daunting task, but with a clear roadmap and understanding of core principles, it becomes a powerful tool for creating scalable and user-centered products.

1. Define the Core Principles

Before diving into visual components, it’s essential to establish the core principles of your design system. These principles serve as the foundation and guide decision-making throughout the process. Ask yourself:

• What are the key values of your brand?

• How should the design reflect the needs and emotions of users?

• What goals are you trying to achieve with your design system (e.g., accessibility, flexibility, innovation)?

   For instance, if accessibility is a top priority, you’ll need to ensure that your design system accommodates users with different abilities, by providing color contrast guidelines, clear typographic hierarchies, and accessible components.

2. Create a Unified Visual Language

Once the principles are established, the next step is creating a cohesive visual language. This includes defining elements such as:

Color Palette: A well-structured color palette ensures harmony across different UI components. It’s crucial to include primary, secondary, and accent colors, along with usage guidelines to avoid inconsistency.

Typography: Define a typography system that establishes hierarchies and clarity, including font styles, sizes, line heights, and spacing. Consistent typography helps users navigate content effortlessly.

Spacing and Grids: An established grid system ensures a balanced layout and harmony between different UI elements. Proper spacing guidelines prevent crowded or misaligned components.

Iconography and Illustrations: Design guidelines for icons and illustrations help maintain visual consistency. Icons should follow a standard style (outlined, filled) and size, ensuring they align with the overall visual language.

(I

Iconography and Illustrations: Design guidelines for icons and illustrations help maintain visual consistency. Icons should follow a standard style (outlined, filled) and size, ensuring they align with the overall visual language.

Image Source: https://designerup.co/blog/10-best-design-systems-and-how-to-learn-and-steal-from-them/)

3. Design Reusable Components

A design system is incomplete without reusable UI components. These components include buttons, forms, modals, and navigation elements that can be used across various features and pages. Each component should be:

Modular: Components should be flexible and adaptable for different contexts. For example, a button should have variations for different states (hover, active, disabled) and types (primary, secondary, destructive).

Documented: Each component needs comprehensive documentation that explains how it should be used, its variants, and the rules governing its application. This ensures consistency when different team members use the same component.

4. Implement Accessibility Guidelines

Accessibility should be at the forefront of every design system. As a designer, consider:

Color Contrast: Ensure sufficient contrast between text and background for readability.

Keyboard Navigation: Ensure that interactive components are navigable via keyboard for users who rely on keyboard shortcuts.

Responsive Design: Components should be responsive, adapting seamlessly across different screen sizes and devices.

Assistive Technologies: Design components should be compatible with screen readers and other assistive technologies to provide an inclusive experience.

Maintaining a Design System: Evolving with the Product

Once a design system is in place, the work doesn’t stop there. Maintaining it requires ongoing effort as the product evolves and new design challenges emerge. Here’s how designers can ensure the design system remains relevant and effective:

1. Regular Audits and Updates

A design system should be treated as a living document that evolves with the product. Regular audits are necessary to identify outdated or unused components. Designers should collaborate with developers to ensure new features are aligned with the existing design system, and updates should be documented to avoid fragmentation.

2. Version Control and Documentation

Version control is essential for keeping track of changes in the design system. Documenting why and how changes are made ensures that the design system grows in an organized manner. It also helps onboard new team members quickly, as they can reference updated guidelines.

3. Foster Collaboration Across Teams

Designers need to maintain an open line of communication with developers and other teams using the design system. Tools like Figma, Sketch, and Zeplin allow designers to share components and guidelines in real-time, fostering collaboration and ensuring that everyone is aligned.

Some well-known examples of design systems that have set benchmarks in the industry:

1. Google Material Design

  • URL: Material Design
  • Overview: Google’s Material Design is one of the most comprehensive design systems available. It provides guidelines on how to create visual, motion, and interaction design across platforms and devices. Material Design is known for its grid-based layouts, responsive animations, and depth effects like shadows and lighting.
  • Features:
    • Comprehensive color palettes, typography, and iconography.
    • Extensive component library (buttons, cards, etc.).
    • Customizable UI components for both web and mobile applications.

2. Salesforce Lightning Design System

  • URL: Salesforce Lightning
  • Overview: Salesforce’s Lightning Design System provides a comprehensive library of UI components and resources to help build applications on the Salesforce platform. It ensures a consistent experience across Salesforce products and enables developers to create custom apps easily.
  • Features:
    • Ready-to-use components, design tokens, and code snippets.
    • Comprehensive accessibility guidelines to ensure inclusivity.
    • Detailed documentation for developers to integrate components into Salesforce applications.

3. Microsoft Fluent Design System

  • URL: Fluent Design
  • Overview: Fluent Design is Microsoft’s design system, created to provide an engaging and scalable UI across all Microsoft products. It is heavily focused on interaction, animation, and motion while ensuring accessibility across various device ecosystems.
  • Features:
    • Focus on depth, motion, and light to create modern and interactive UIs.
    • Cross-platform components supporting web, desktop, and mobile applications.
    • Accessible components with detailed guidelines for developers.

Conclusion

Building and maintaining a design system is an investment that pays off in the long run. It ensures consistency across your product, improves collaboration between teams, and allows for faster iteration and scalability. For designers, a design system is more than a collection of reusable components — it’s a framework that enables you to create user-centric products with confidence and clarity. By embracing modularity, documentation, and accessibility, you’ll ensure that your design system remains a valuable asset as your product grows.

About the Author:

Shristi is a creative professional with a passion for visual storytelling. She recently transitioned from the world of video and motion graphics to the exciting field of product design at Mantra Labs. When she’s not designing, she enjoys watching movies, traveling, and sharing her experiences through vlogs.

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